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agomez |
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#ifndef charptrmatrix_h
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#define charptrmatrix_h
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#include "intvector.h" |
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#include "charptrvector.h" |
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/**
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* \class CharPtrMatrix
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* \brief This class implements a dynamic vector of CharPtrVector values
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*/
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class CharPtrMatrix {
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public:
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/**
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* \brief This is the default CharPtrMatrix constructor
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*/
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CharPtrMatrix() { nrow = 0; v = 0; };
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/**
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* \brief This is the CharPtrMatrix destructor
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* \note This will free all the memory allocated to all the elements of the vector
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*/
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~CharPtrMatrix();
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/**
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* \brief This will add one new empty entry to the vector
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* \note The new element of the vector will be created, and set to zero
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*/
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void resize();
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/**
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* \brief This will return the number of columns in row i of the vector
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* \param i is the row of the vector to have the number of columns counted
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* \return the number of columns in row i of the vector
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* \note This is the number of entries in the CharPtrVector that is entry i of the CharPtrMatrix
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*/
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int Ncol(int i = 0) const { return v[i]->Size(); };
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/**
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* \brief This will return the number of rows of the vector
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* \return the number of rows of the vector
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*/
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int Nrow() const { return nrow; };
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/**
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* \brief This will return the value of an element of the vector
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* \param pos is the element of the vector to be returned
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* \return the value of the specified element
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*/
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CharPtrVector& operator [] (int pos) { return *v[pos]; };
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/**
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* \brief This will return the value of an element of the vector
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* \param pos is the element of the vector to be returned
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* \return the value of the specified element
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*/
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const CharPtrVector& operator [] (int pos) const { return *v[pos]; };
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protected:
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/**
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* \brief This is number of rows of the vector
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*/
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int nrow;
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/**
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* \brief This is the vector of CharPtrVector values
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*/
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CharPtrVector** v;
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};
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#endif
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