#include "stockptrvector.h" #include "gadget.h" StockPtrVector::StockPtrVector(const StockPtrVector& initial) { size = initial.size; int i; if (size > 0) { v = new Stock*[size]; for (i = 0; i < size; i++) v[i] = initial.v[i]; } else v = 0; } StockPtrVector::~StockPtrVector() { if (v != 0) { delete[] v; v = 0; } } void StockPtrVector::resize(Stock* value) { int i; if (v == 0) { v = new Stock*[1]; } else { Stock** vnew = new Stock*[size + 1]; for (i = 0; i < size; i++) vnew[i] = v[i]; delete[] v; v = vnew; } v[size] = value; size++; } void StockPtrVector::Delete(int pos) { int i; if (size > 1) { Stock** vnew = new Stock*[size - 1]; for (i = 0; i < pos; i++) vnew[i] = v[i]; for (i = pos; i < size - 1; i++) vnew[i] = v[i + 1]; delete[] v; v = vnew; size--; } else { delete[] v; v = 0; size = 0; } } void StockPtrVector::Reset() { if (size > 0) { delete[] v; v = 0; size = 0; } } StockPtrVector& StockPtrVector::operator = (const StockPtrVector& sv) { int i; if (size == sv.size) { for (i = 0; i < size; i++) v[i] = sv[i]; return *this; } if (v != 0) { delete[] v; v = 0; } size = sv.size; if (size > 0) { v = new Stock*[size]; for (i = 0; i < size; i++) v[i] = sv.v[i]; } else v = 0; return *this; }