#ifndef preyptrvector_h #define preyptrvector_h class Prey; /** * \class PreyPtrVector * \brief This class implements a dynamic vector of Prey values */ class PreyPtrVector { public: /** * \brief This is the default PreyPtrVector constructor */ PreyPtrVector() { size = 0; v = 0; }; /** * \brief This is the PreyPtrVector constructor that creates a copy of an existing PreyPtrVector * \param initial is the PreyPtrVector to copy */ PreyPtrVector(const PreyPtrVector& initial); /** * \brief This is the PreyPtrVector destructor * \note This will free all the memory allocated to all the elements of the vector */ ~PreyPtrVector(); /** * \brief This will add new blank (ie. NULL) entries to the vector * \param addsize is the number of blank entries that will be entered */ void resizeBlank(int addsize); /** * \brief This will add one new entry to the vector * \param value is the value that will be entered for the new entry */ void resize(Prey* value); /** * \brief This will delete an entry from the vector * \param pos is the element of the vector to be deleted * \note This will free the memory allocated to the deleted element of the vector */ void Delete(int pos); /** * \brief This will return the size of the vector * \return the size of the vector */ int Size() const { return size; }; /** * \brief This will return the value of an element of the vector * \param pos is the element of the vector to be returned * \return the value of the specified element */ Prey*& operator [] (int pos) { return v[pos]; }; /** * \brief This will return the value of an element of the vector * \param pos is the element of the vector to be returned * \return the value of the specified element */ Prey* const& operator [] (int pos) const { return v[pos]; }; protected: /** * \brief This is the vector of Prey values */ Prey** v; /** * \brief This is the size of the vector */ int size; }; #endif