#include "formulamatrixptrvector.h" #include "gadget.h" FormulaMatrixPtrVector::FormulaMatrixPtrVector(const FormulaMatrixPtrVector& initial) { size = initial.size; int i; if (size > 0) { v = new FormulaMatrix*[size]; for (i = 0; i < size; i++) v[i] = initial.v[i]; } else v = 0; } FormulaMatrixPtrVector::~FormulaMatrixPtrVector() { if (v != 0) { delete[] v; v = 0; } } void FormulaMatrixPtrVector::resize(FormulaMatrix* value) { int i; if (v == 0) { v = new FormulaMatrix*[1]; } else { FormulaMatrix** vnew = new FormulaMatrix*[size + 1]; for (i = 0; i < size; i++) vnew[i] = v[i]; delete[] v; v = vnew; } v[size] = value; size++; } void FormulaMatrixPtrVector::Delete(int pos) { int i; if (size > 1) { FormulaMatrix** vnew = new FormulaMatrix*[size - 1]; for (i = 0; i < pos; i++) vnew[i] = v[i]; for (i = pos; i < size - 1; i++) vnew[i] = v[i + 1]; delete[] v; v = vnew; size--; } else { delete[] v; v = 0; size = 0; } }