#ifndef fleetptrvector_h #define fleetptrvector_h class Fleet; /** * \class FleetPtrVector * \brief This class implements a dynamic vector of Fleet values */ class FleetPtrVector { public: /** * \brief This is the default FleetPtrVector constructor */ FleetPtrVector() { size = 0; v = 0; }; /** * \brief This is the FleetPtrVector constructor that creates a copy of an existing FleetPtrVector * \param initial is the FleetPtrVector to copy */ FleetPtrVector(const FleetPtrVector& initial); /** * \brief This is the FleetPtrVector destructor * \note This will free all the memory allocated to all the elements of the vector */ ~FleetPtrVector(); /** * \brief This will add one new entry to the vector * \param value is the value that will be entered for the new entry */ void resize(Fleet* value); /** * \brief This will delete an entry from the vector * \param pos is the element of the vector to be deleted * \note This will free the memory allocated to the deleted element of the vector */ void Delete(int pos); /** * \brief This will return the size of the vector * \return the size of the vector */ int Size() const { return size; }; /** * \brief This will return the value of an element of the vector * \param pos is the element of the vector to be returned * \return the value of the specified element */ Fleet*& operator [] (int pos) { return v[pos]; }; /** * \brief This will return the value of an element of the vector * \param pos is the element of the vector to be returned * \return the value of the specified element */ Fleet* const& operator [] (int pos) const { return v[pos]; }; protected: /** * \brief This is the vector of Fleet values */ Fleet** v; /** * \brief This is the size of the vector */ int size; }; #endif