#include "fleetptrvector.h" #include "gadget.h" FleetPtrVector::FleetPtrVector(const FleetPtrVector& initial) { size = initial.size; int i; if (size > 0) { v = new Fleet*[size]; for (i = 0; i < size; i++) v[i] = initial.v[i]; } else v = 0; } FleetPtrVector::~FleetPtrVector() { if (v != 0) { delete[] v; v = 0; } } void FleetPtrVector::resize(Fleet* value) { int i; if (v == 0) { v = new Fleet*[1]; } else { Fleet** vnew = new Fleet*[size + 1]; for (i = 0; i < size; i++) vnew[i] = v[i]; delete[] v; v = vnew; } v[size] = value; size++; } void FleetPtrVector::Delete(int pos) { int i; if (size > 1) { Fleet** vnew = new Fleet*[size - 1]; for (i = 0; i < pos; i++) vnew[i] = v[i]; for (i = pos; i < size - 1; i++) vnew[i] = v[i + 1]; delete[] v; v = vnew; size--; } else { delete[] v; v = 0; size = 0; } }